首先了解TFT LCD的時(shí)序,每個(gè)VSYNC信號(hào)表示一幀數(shù)據(jù)的開始,每個(gè)HSYNC表示一行數(shù)據(jù)的開始,無論這些數(shù)據(jù)是否有效,每個(gè)VCLK表示正在傳輸一個(gè)像素的數(shù)據(jù),無論它是否有效。VSPW稱為垂直同步信號(hào)的脈寬,VBPD稱為垂直同步信號(hào)的后肩,VFPD稱為垂直同步信號(hào)的前肩。HSPW稱為水平同步信號(hào)的脈寬,HBPD稱為水平同步信號(hào)的后肩,HFPD稱為水平同步信號(hào)的前肩。查看時(shí)序圖,VSYNC信號(hào)有效時(shí),表示一幀數(shù)據(jù)的開始,VSPW表示VSYNC信號(hào)的脈沖寬度為(VSPW+1)個(gè)HSYNC信號(hào)周期,即(VSYNC+1)行,這(VSPW+1)行的數(shù)據(jù)無效。VSYNC信號(hào)脈沖之后,還要經(jīng)過(VBPD+1)個(gè)HSYNC信號(hào)周期,有效的行數(shù)據(jù)才出現(xiàn)。所以,在VSYNC信號(hào)之后,總共還要經(jīng)過(VSPW+1+VBPD+1)個(gè)無效行,第一個(gè)有效的行才會(huì)出現(xiàn)。隨后即發(fā)出(LINEVAL+1)行的有效數(shù)據(jù),隨后是(VFPD+1)個(gè)無效行。HSYNC的類似。不過是以VCLK信號(hào)周期為單位。然后主要就是配置5個(gè)LCD控制寄存器,3個(gè)幀緩沖區(qū)起始地址寄存器。注意HSYNC和VSYNC信號(hào),CPU發(fā)出的是正脈沖,LCD需要的是負(fù)的,所以極性取反,INVVLINE和INVVFRAME置1。M5D宏是用來取低21位。有一些右移一位的操作,主要是進(jìn)行字節(jié)和半字地址的轉(zhuǎn)換。LCD中需要的半字地址,幀緩沖區(qū)最低位是A[1]。BSWP和HWSWP是字節(jié)和半字交換,主要是處理大小端問題,如果輸出的漢字反了,置這個(gè)位為1。volatile U32 LCD_BUFFER[240][320];這個(gè)是設(shè)的幀緩沖區(qū),即視口,是幀內(nèi)存的一部分,這個(gè)程序中,幀內(nèi)存和幀緩沖區(qū)一樣大。幀內(nèi)存在SDRAM中,相當(dāng)于顯存。只要向幀緩沖區(qū)中寫入數(shù)據(jù),LCD的DMA控制器會(huì)自動(dòng)將數(shù)據(jù)從總線發(fā)到LCD驅(qū)動(dòng)器。在VCLK的上升沿發(fā)送數(shù)據(jù),在VCLK的下降沿,LCD驅(qū)動(dòng)器接受數(shù)據(jù)。BPP24BL是設(shè)置LCD的顯示模式為24BPP時(shí),一個(gè)4字節(jié)中哪3個(gè)字節(jié)有效。PAGESIZE是幀緩沖區(qū)的水平寬度,OFFSET是一行剩下的長度。VD[23]"VD[0],是24根數(shù)據(jù)線,即RGB信號(hào)線。 下面的程序?qū)CD涂成紅色,然后畫一個(gè)藍(lán)色的矩形。 #define rGPCCON (*(volatile unsigned *)0x56000020) #define rGPCUP (*(volatile unsigned *)0x56000028) #define rGPDCON (*(volatile unsigned *)0x56000030) #define rGPDUP (*(volatile unsigned *)0x56000038) #define rLCDCON1 (*(volatile unsigned *)0x4d000000) #define rLCDCON2 (*(volatile unsigned *)0x4d000004) #define rLCDCON3 (*(volatile unsigned *)0x4d000008) #define rLCDCON4 (*(volatile unsigned *)0x4d00000c) #define rLCDCON5 (*(volatile unsigned *)0x4d000010) #define rLCDSADDR1 (*(volatile unsigned *)0x4d000014) #define rLCDSADDR2 (*(volatile unsigned *)0x4d000018) #define rLCDSADDR3 (*(volatile unsigned *)0x4d00001c) #define rLCDINTMSK (*(volatile unsigned *)0x4d00005c) #define rTPAL (*(volatile unsigned *)0x4d000050) #define rGPGCON (*(volatile unsigned *)0x56000060) //Port G control #define rGPGDAT (*(volatile unsigned *)0x56000064) //Port G data #define rGPGUP (*(volatile unsigned *)0x56000068) //Pull-up control G #define rLCDINTMSK (*(volatile unsigned *)0x4d00005c) #define rTPAL (*(volatile unsigned *)0x4d000050) #define rTCONSEL (*(volatile unsigned *)0x4d000060) //LPC3600 Control --- edited by junon //垂直同步信號(hào)的脈寬、后肩和前肩 #define VSPW 15 #define VBPD 3 #define VFPD 5 //水平同步信號(hào)的脈寬、后肩和前肩 #define HSPW 8 #define HBPD 58 #define HFPD 15 #define CLKVAL 10 #define HOZVAL 319 #define LINEVAL 239 #define PWREN 1 #define MMODE 0 #define PNRMODE 3 #define BPPMODE 13 #define INVVCLK 0 #define INVVD 0 #define INVVDEN 0 #define U32 unsigned int #define M5D(n) ((n) & 0x1fffff) #define PAGEWIDTH 320 #define OFFSIZE 0 #define LCD_XSIZE 320 #define LCD_YSIZE 240 #define SCR_XSIZE 320 #define SCR_YSIZE 240 #define INVVLINE 1 #define INVVFRAME 1 #define BPP24BL 0 #define BSWP 0 #define HWSWP 0 volatile U32 LCD_BUFFER[240][320]; void Init_LCD(){ rLCDCON1=(CLKVAL<<8)|(MMODE<<7)|(PNRMODE<<5)|(BPPMODE<<1)|0; //設(shè)置CLKVAL,VCLK=HCLK/[(CLKVAL+1)*2],決定VM的觸發(fā)方式,選擇顯示模式和BPP模式,暫時(shí)不要開啟LCD,因?yàn)檫沒有設(shè)置好 rLCDCON2=(VBPD<<24)|(LINEVAL<<14)|(VFPD<<6)|(VSPW); //rLCDCON2,rLCDCON3和rLCDCON4主要設(shè)置時(shí)序 rLCDCON3=(HBPD<<19)|(HOZVAL<<8)|(HFPD); rLCDCON4=(HSPW); rLCDCON5 = (BPP24BL<<12) | (INVVCLK<<10) | (INVVLINE<<9) | (INVVFRAME<<8) | (0<<7) | (INVVDEN<<6) | (PWREN<<3) |(BSWP<<1) | (HWSWP); //INVVLINE和INVVFRAME需要進(jìn)行翻轉(zhuǎn),因?yàn)镃PU發(fā)出的是正脈沖,LCD使用的是負(fù)脈沖,所以要改變極性,PWREN使能電源信號(hào) rLCDSADDR1=(((U32)LCD_BUFFER>>22)<<21)|M5D((U32)LCD_BUFFER>>1); rLCDSADDR2=M5D(((U32)LCD_BUFFER+(SCR_XSIZE*SCR_YSIZE*4))>>1 ); rLCDSADDR3=PAGEWIDTH*32/16; rLCDINTMSK|=(3); rTCONSEL = 0; rGPCUP = 0x0; rGPDCON = 0xaaaaaaaa; rGPCCON = 0xaaaa02a9; rGPDUP = 0x0; rGPGUP=rGPGUP&("(1<<4))|(1<<4); rGPGCON=rGPGCON&("(3<<8))|(3<<8); rLCDCON1 |= 1; //使能數(shù)據(jù)輸出和LCD控制信號(hào) } void Paint_background(U32 c){ unsigned int i, j; for(j = 0; j < LCD_YSIZE; j++) for(i = 0; i < LCD_XSIZE; i++) LCD_BUFFER[j][ i] = c; } void Paint_rectangle(U32 c){ int i, j; for(i = 100; i < 200; i++) for(j = 100; j < 200; j++) LCD_BUFFER[ i][j] = c; } int LcdMain(){ Init_LCD(); Paint_background(0xCD5C5C); Paint_rectangle(0x000080); while(1); } 李萬鵬 |