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NVIDIA英偉達(dá)大規(guī)模招聘

發(fā)布時(shí)間:2011-10-18 13:41    發(fā)布者:visaven
關(guān)鍵詞: Nvidia , 招聘
1999年,NVIDIA®(英偉達(dá))公司發(fā)明了GPU(圖形處理器),讓全世界重新認(rèn)識(shí)了計(jì)算機(jī)圖形的威力。自那時(shí)起,NVIDIA®(英偉達(dá)™)不斷為視覺(jué)計(jì)算樹(shù)立全新標(biāo)準(zhǔn),其令人嘆為觀止的交互式圖形產(chǎn)品可廣泛用于從平板電腦和便攜式媒體播放器到筆記本與工作站等各種設(shè)備之上。NVIDIA®(英偉達(dá))在可編程GPU(圖形處理器)方面擁有先進(jìn)的專業(yè)技術(shù),在并行處理方面實(shí)現(xiàn)了諸多突破,從而普及了低價(jià)超級(jí)計(jì)算機(jī)的使用。公司持有1,800多項(xiàng)美國(guó)專利,其中涵蓋了關(guān)乎現(xiàn)代計(jì)算之根本的諸多設(shè)計(jì)與深刻見(jiàn)解。

隨著需求的快速持續(xù)增長(zhǎng)為GPU的NVIDIA ®(NVIDIA公司)開(kāi)發(fā)了四大品牌,以滿足特定細(xì)分市場(chǎng)的需要:

Tegra™(圖睿™)掀起了移動(dòng)計(jì)算的革命。它是一款擁有八個(gè)專用處理器的復(fù)雜片上系統(tǒng)(System-on-a-Chip),其功耗比普通筆記本PC芯片低50倍。Tegra™(圖睿™)能夠?yàn)樾乱淮桨咫娔X、智能電話、便攜式媒體播放器以及車載駕駛員安全/輔助/信息系統(tǒng)提供計(jì)算動(dòng)力。
GeForce®(精視™)能夠?yàn)橄M(fèi)級(jí)臺(tái)式PC與筆記本加速。GeForce®(精視™)是我們最著名的產(chǎn)品線,它能夠?yàn)闀惩嬗螒、欣賞電影或者使用PC來(lái)體驗(yàn)其它形式數(shù)字娛樂(lè)的用戶實(shí)現(xiàn)充沛的性能。
Quadro 是強(qiáng)大工作站的動(dòng)力源泉。動(dòng)畫(huà)公司、廣播公司、視覺(jué)特效藝術(shù)家以及工業(yè)設(shè)計(jì)師均采用Quadro來(lái)幫助其打造最大、最復(fù)雜的項(xiàng)目并實(shí)現(xiàn)這些項(xiàng)目的可視化。世界上大多數(shù)汽車、飛機(jī)以及各種各樣的消費(fèi)級(jí)產(chǎn)品都是利用Quadro專業(yè)圖形解決方案設(shè)計(jì)出來(lái)的。
Tesla 正在徹底改變超級(jí)計(jì)算領(lǐng)域的面貌。通過(guò)利用GPU的并行處理能力,Tesla能夠?yàn)樾枰?jí)計(jì)算機(jī)處理能力的科學(xué)家以及研究人員提供超強(qiáng)性能,然而其成本和功耗卻比常規(guī)解決方案低得多。
更多信息請(qǐng)?jiān)L問(wèn)公司網(wǎng)站:http://www.nvidia.cn/page/companyinfo.html

目前英偉達(dá)招聘職位如下

GPU VERIFICATION INFRASTRUCTURE ARCHITECT
The NVIDIA Architecture group is looking for world class programmers to develop the core infrastructure for modeling, analysis, and debugging in the development of full system and discrete graphics and computing chips.

This C++ infrastructure enables our driver stack, applications, tests and studies to all run unchanged on all functional, diagnostic, and performance models, simulations, emulations and silicon for all of our graphics chips.

A key part of NVIDIA's strength is our proprietary internal tools for the visualization, analysis, and debug and verification of tests and applications on various functional and performance simulations of future chips. We are continuously pushing the envelope and needing the next generation of tools to enable the next generation of chips. These tools are used by hundreds of engineers worldwide.

In this role you will play a critical part in every stage of development of small and large scale computing and full-system chips. You will work closely with other project members and users to specify systems, create schedules, and manage ongoing feedback and enhancement releases. You will learn and greatly improve the daily workflows of the world's top chip modelers and designers.

MINIMUM REQUIREMENTS:

- Expert level C/C++ programming capability required

- Significant prior experience with any of architectural modeling and simulation, driver development, or hardware design flow highly desired

- Strong scripting skills desired - JavaScript and/or Perl preferred

- Graphics or Cuda knowledge a plus

- MS (preferred)

- Excellent communication skills

- Flexibility/adaptability for working in a dynamic environment with different frameworks and requirements

GPU Compute ARCHITECT

The NVIDIA Compute Architecture group is looking for world class architects to join and lead our effort to advance the state of parallel computing and design the fastest and most efficient parallel architectures for consumer and high performance computing applications, including game physics, image processing, augmented reality, molecular dynamics, medical imaging, geophysical imaging, weather modeling, and speech recognition, to name just a few.

RESPONSIBILITIES:
- Develop algorithms and design hardware extending the state of the art in parallel computing

- Analyze and improve performance for key applications for consumer and HPC markets.

- Document, design, develop tools to analyze and simulate, validate, and verify application performance.
- Develop tests, test plans, and testing infrastructure for new parallel processing architectures.

- Test and debug on simulators, RTL and real silicon.

REQUIREMENTS:
- MS Degree in relevant discipline (CS, EE, Math, Physics). PhD helpful.

- 3 years of research or development experience

- Strong programming ability: C, C++, CUDA, Perl, Python preferred
- Strong background in computer architecture, compilers, parallel processing, signal processing and/or high performance computing

- Experience in systems-level performance modeling, profiling, and analysis is a big plus.

- Can read/write technical documents in English. Oral English is good enough to attend meetings.

SENIOR GPU SYSTEM ARCHITECT

NVIDIA is looking for world class architects and programmers for its GPU architecture group, to make an impact to PC, smartphone, tablet and automotive market with its GPU and Tegra SoC products.

Candidates will work and lead a group of system architects to drive the full chip functional test plan and execution. This position plays a key role for the quality and time-to-market of NVIDIA's cutting-edge GPU and Tegra productions.

RESPONSIBILITIES:
- Own the architecture and verification strategy of the GPU and Tegra SoC and surrounding logic on existing and future.
- Develop a full chip functional test plan.
- Execute portions of the plan and supervise verification architects for other portions.
- Ongoing improve the full chip test methodology and infrastructure.

MINIMUM REQUIREMENTS:
- BSEE/CS. Master is a plus.
- 5+ years of experience with large-scale IC architectural modeling or verification.
- Enthusiastic and self-driven candidate with strong communication and organizational skills.
- Solid understanding of computer architecture is necessary. GPU/ARM knowledge is a plus.
- Strong C++ programming and debugging skills, Verilog knowledge is a plus.
- Perl scripting is a plus.
- Good written and oral English.

DISPLAY ARCHITECT

RESPONSIBILITIES:

Design and develop state of the art GPU/Mobile display hardware and related modules, including architecture design, CModel implementation and performance analysis.
Work within a team of display Architects, SW and ASIC engineers to debug/triage functional and performance models of the display hardware.
Develop testplans, tests and testing infrastructure to verify the performance and functional correctness of display hardware modeled in C++, RTL and real silicon.
MINIMUM REQUIREMENTS:

Bachelor degree in CS, EE, or related majors. Advanced degrees are helpful.
Minimum 2 years’ experience in one of the areas:
Display controller and/or display interface hardware design. Familiarity of display interfaces such as LVDS, HDMI, DisplayPort, and MIPI DSI is a plus.
2D display driver or VBIOS (Windows and/or Linux) development.
Graphics and/or image processing chip design.
Embedded system level software (device driver, firmware) and/or HW development related to graphics/display/image processing.
Good CS background with computer organization and architecture, operating system and data structure.
Good EE background on circuit analysis, digital circuit design and signal processing. Familiarity of digital signal/image processing is a plus.
Good understanding of the IC design flow and ASIC concepts: logic, memory, timing, clock, area, power, etc. Experience of ASIC front-end design and verification is a plus.
Good C/C++ programming and debugging ability. Scripting language (perl, python, javascript, etc) experience is a plus.
Well organized problem solving capability and communication skills.
Proactive, creative and a team player.
Excellent English writing for engineering documentation, English oral well enough to attend meetings.


Position Title: System Software Engineer
Job Description/Qualifications:

The hired applicant would work with a small team to develop tools for fostering adoption of advanced GPU physics through PhysX and APEX APIs. Products in development range from stand alone tools, to plugins for popular digital content creations (DCC) tools such as Autodesk and Softimage products. The hired applicant would interact with other divisions within the company and employees around the world to enable successful cross-functional initiatives.

Previous experience with Autodesk or Softimage product SDKs and scripting languages is a plus but not required. Applicant should be able to design, implement, support, and document the tools.

Minimum Requirements:

- The candidate should be experienced with 3D graphics

- The candidate should be experienced C/C++, and OpenGL or DirectX.

- The candidate should be familiar with Human Interface Designs.(less than 30% work time)

- Must have a solid engineering expertise: Pattern Design, OOP.

- 2+ years of experience and have a BS or better.(potential is ok)

- Any candidate should be comfortable working in a team, be a great communicator, and have the skills to help us deliver high quality software on a schedule.


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忘情天書(shū) 發(fā)表于 2011-10-19 22:12:34
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